No. 30 (2019): How do games make society? Contents, practices and mediation of games

Comment les jeux font-ils société ?

Coordinated by Fanny Barnabé, Julien Bazile, Rémi Cayatte. Editorial coordination for Emulations by Céline Mavrot

Video games allow us both to question and understand our relationship with contemporary societies. This “new media” – already decades old – is able to represent and address societal phenomena and current events through specific mechanisms (ludic, interactive, immersive, etc.) that still remain to be fully explored and understood. This issue of Émulations pursues this goal and tackles the vast question of the relationship between games and society in 6 articles coming from different disciplinary fields (sociology, game studies, aesthetics, etc.). The contributions of this issue are summarized in an overview written by Dominic Arsenault and prolonged by an interview with Sébastien Genvo, both professors of game studies.

Published: 2019-09-03