Représentation et valeur politique du conflit ethnique en ex-Yougoslavie dans Tactics Ogre : de Sarajevo à Baramus
DOI:
https://doi.org/10.14428/emulations.030.05Keywords:
Tactics Ogre, Tactical Role-Playing Game, Yugoslavia, ethnic warAbstract
Released in 1995 for the Nintendo Super Famicom, Quest's Tactics Ogre: Let Us Cling Together is an ambitious video game in terms of narrativity. Inspired by the conflict in former Yugoslavia, it discusses the issue of ethnic war. Potentially used as a political tool, a slaughter like the one occurring in Sarajevo in February 1994 should complexify its translation into a video game. How can a war crime become a narrative device? From that perspective, what remains of the historical truth? What is the relationship between political events and video game fiction? Addressing these issues, this paper will study what video games can say about ethnicity, considered as both a social and political debate. This will lead us to see how the video game industry contributes to the constitution of a socially shared imaginary of political power without which it is not possible to make society.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2019 Emulations - Revue de sciences sociales

This work is licensed under a Creative Commons Attribution 4.0 International License.